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Channel Layout

Most Light-O-Rama sequences are available in the -C68P32 layout, meaning 68 regular channels and 32 pixels.

See all the details including extensive pictures and explanations in the Typical Installation document.



Controller Unit ID 01
(16 channels, four groups of four and used constantly.) 
The 'Basic' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Channels 1-4:   group 1
Channels 5-8:   group 2
Channels 9-12:  group 3
Channels 13-16: group 4

Controller Unit ID 02
(16 channels, four groups of four and used for accents.)
The 'Basic' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Channels 1-4:   group 1
Channels 5-8:   group 2
Channels 9-12:  group 3
Channels 13-16: group 4

Controller Unit ID 03
(16 channels, two groups of eight and used for accents.)
The 'Basic Plus' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Channels 1-8:   group 1
Channels 9-16:  group 2

Controller Unit ID 04
(16 channels, two groups of eight and used for accents.)
The 'Basic Plus' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Channels 1-8:   group 1
Channels 9-16:  group 2

Controller Unit ID 05
(16 channels and used for accents.)
The 'Standard' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Channels 1-8:   not used
Channels 9-16:  not used

Controller Unit ID 06
(16 channels, four groups of four and used for accents.)
The 'Standard' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Channels 1-4:   strobe strings (channels on/off with no dimming)
Channels 5-8:   not used
Channels 9-12:  not used
Channels 13-16: not used

Controller Unit ID 07
(8 RGB pixels, one group of eight and used constantly.)
The 'Standard' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Pixel 1, channels 1, 2, 3:  group 1
Pixel 2, channels 4, 5, 6:  group 1
Pixel 3, channels 7, 8, 9:  group 1
Pixel 4, channels 10, 11, 12:  group 1
Pixel 5, channels 13, 14, 15:  group 1
Pixel 6, channels 16, 17, 18:  group 1
Pixel 7, channels 19, 20, 21:  group 1
Pixel 8, channels 22, 23, 24:  group 1

Controller Unit ID 08
(8 RGB pixels, one group of eight and used for accents.)
The 'Standard' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use this Unit ID.
Pixel 1, channels 1, 2, 3:  group 1
Pixel 2, channels 4, 5, 6:  group 1
Pixel 3, channels 7, 8, 9:  group 1
Pixel 4, channels 10, 11, 12:  group 1
Pixel 5, channels 13, 14, 15:  group 1
Pixel 6, channels 16, 17, 18:  group 1
Pixel 7, channels 19, 20, 21:  group 1
Pixel 8, channels 22, 23, 24:  group 1

Controller Unit IDs 20-27
(8 RGB pixels, one group of eight and used constantly.)
These individual Unit ID's do the same as the individual pixels of Unit ID 07.  The 'Advanced' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use these Unit ID's.

Controller Unit ID 20, channels 1, 2, 3 (same as Unit ID 07, Pixel 1)
Controller Unit ID 21, channels 1, 2, 3 (same as Unit ID 07, Pixel 2)
Controller Unit ID 22, channels 1, 2, 3 (same as Unit ID 07, Pixel 3)
Controller Unit ID 23, channels 1, 2, 3 (same as Unit ID 07, Pixel 4)
Controller Unit ID 24, channels 1, 2, 3 (same as Unit ID 07, Pixel 5)
Controller Unit ID 25, channels 1, 2, 3 (same as Unit ID 07, Pixel 6)
Controller Unit ID 26, channels 1, 2, 3 (same as Unit ID 07, Pixel 7)
Controller Unit ID 27, channels 1, 2, 3 (same as Unit ID 07, Pixel 8)

Controller Unit IDs 28-2F
(8 RGB pixels, one group of eight and used for accents.)
These individual Unit ID's do the same as the individual pixels of Unit ID 08.  The 'Advanced' level or higher of the Light-O-Rama ShowTime Sequencing Suite software is required to use these Unit ID's.

Controller Unit ID 28, channels 1, 2, 3 (same as Unit ID 08, Pixel 1)
Controller Unit ID 29, channels 1, 2, 3 (same as Unit ID 08, Pixel 2)
Controller Unit ID 2A, channels 1, 2, 3 (same as Unit ID 08, Pixel 3)
Controller Unit ID 2B, channels 1, 2, 3 (same as Unit ID 09, Pixel 4)
Controller Unit ID 2C, channels 1, 2, 3 (same as Unit ID 08, Pixel 5)
Controller Unit ID 2D, channels 1, 2, 3 (same as Unit ID 08, Pixel 6)
Controller Unit ID 2E, channels 1, 2, 3 (same as Unit ID 08, Pixel 7)
Controller Unit ID 2F, channels 1, 2, 3 (same as Unit ID 08, Pixel 8)